Game Programmer - Unity/Godot
Freelance Felix
Freelance game programmer with a Bachelors of Science in Game Programming from Champlain College.
What People are Saying!
"Excellent work, very helpful developer. He went the extra mile and provided a great result. Highly recommended."
"Felix showed a deep understanding of the C# programming language. He also displayed a quick mind in presenting programming solutions to to questions on the fly. If I need a C# developer, he is on my list as someone to engage."
Character Select
FELIX!!
I'm a graduate of Champlain College with a Bachelors of Science in Game Programming. I enjoy programming any genre of games and making tools for game development. I also enjoy a wide variety of hobbies including character design/illustration, language learning and reading.
SKILLS!!
C++, C#, GDScript
Unity 2D/3D, Godot 2D/3D
Visual Studio, VSCode
Git, Gitbash, Github, Github Desktop, Git Kraken
Adobe Premiere Pro, Adobe After Effects, Final Cut Pro, DaVinci Resolve, Capcut
Procreate, Clip Studio Paint, Adobe Photoshop
Teaching
How Do I Know What Engine To Use?
With so many engines to choose from it can be hard to know! You can also just tell me your game requirements and I'll let you know what options will work well, but here's my general advice:Unity: Very diverse engine and can handle basically anything. It dominates the mobile and indie game market. It has tons of resources making it easy to use in most cases. In most cases, I recommend Unity. It's free until you make a certain amount of money, which you can read more about on their website.Godot: Up and coming engine that can already handle desktop games very well. It's great for 2D and can handle 3D, generally more cartoony styles. Not ideal for mobile as of writing this, especially 3D. It's multiplayer also isn't as developed as something like Unity so for multiplayer heavy games (MMO) that's something to take into account. You can port to consoles through third-party services like W4 games for a yearly fee. In terms of costs, it's completely free and doesn't take a cut of your games revenue at all.Unreal: Can be ideal for 3D games with STUNNING graphics. Not recommended for 2D with it's lack of 2D support. It's also really only meant for PCs and consoles, not mobile. No royalties have to be paid until you make $1,000,000 dollars.Gamemaker Studio 2: A decent engine for 2D games. In my experience It can be more limiting in some cases, but it depends what you want out of your game.Defold: A less well known engine that's built initially for mobiles games, but can also handle web games, desktop and even console games well. Can be a great option for mobile development specifically. Just like Godot it's open source and completely free (except for console exports).Frameworks (Pygame, Love2D, SDL, Raylib, Monogame etc.): Frameworks are generally completely free to use and allows for the most customization as you have access to all the source code. It can be useful if you're trying to make a very specific game that no other engine really fits your needs. More ideal for 2D games then 3D, but you can also do 3D with a framework. If for some reason you don't want to use an engine, then you can look into frameworks. I really only recommend it for 2D games though and stick to an engine for 3D games.
What Is A GDD?
A GDD is known as a Game Design Document. It's like the bible to your game. If anyone has any questions or forgets something the GDD probably has it. It includes all the details about your game like your target demographic, UI, monetization and most importantly all your games mechanics. Here is a template I've made that you can use for free.
How Much Does Making A Game Cost?
The cost of a games development will vary widely on the game. Things like the target platform, art style and complexity are all things that will change the price of a game. Especially things like multiplayer, as you often have to pay for a server if you want your game to work off of steam, or online databases to store players data to sync across devices (mostly for mobile).
For reference, my starting price is often around $10k, but smaller/quicker games can be closer to $5k. This includes just the programming and does not take into account the costs of art, design, audio, translations (if needed), store fees (Steam costs $100 per game, Apple is $100 per year), engine fees etc. Things like your advertisement budget and having your own website if wanted are also areas you need to consider. Don't skimp on marketing, it's very important!
How Long Will My Game Take?
The development time of a game will vary widely on the game. 6 months to a year is often a good estimate for most games. If you're using game assets then that can speed up the process and simple mobile games often are much quicker.
Wing Connection
Role: Sole Programmer
Team Size: 1
Development Time: 24 Hours
Implementations | |
---|---|
+ Local Multiplayer Controls | + Enemy Spawner |
+ Basic Upgrades | + Connecting Line |
Achromatic
Role: Tools/AI Programmer + Trailer Editor
Team Size: 16
Development Time: 4 months
Implementations | |
---|---|
+ QA (Testing) Tool | + Mannequin AI |
+ Bug Fixing |
Warplight Wanderer
Role: Systems/Tools Programmer + Sound/UI Designer + Music Producer + Trailer Editor
Team Size: 7
Development Time: 2.5 months
Implementations | |
---|---|
+ Branching Dialogue Tool | + Stars & Sockets System |
+ UI System | + Journal UI Layout & Concept |
+ Level Music Track | + Create Journal UI Sounds |
Chimera Hunt
Role: Systems Programmer
Team Size: Solo
Development Time: 1.5 months
Implementations | |
---|---|
+ Dialogue System | + Loading System |
+ Follow System | + Bug Fixing |
+ Mobile Optimization | + Adjust UI Layout |
Flying Pegasus
Role: Lead Programmer
Team Size: Solo
Development Time: 2 weeks
Implementations | ||
---|---|---|
+ Flying Controls | + Score System | + Object Spawn |
+ Character Selection | + Wing Selection | + Trail Selection |
Shoot the Coin
Role: Lead Programmer
Team Size: Solo
Development Time: 7 days
Implementations | |
---|---|
+ Coin reacts to getting shot | + Gun rotates in direction of mouse/tap |
+ Weapon select that adjusts ammo and fire rate | + Difficulty selection |
Corpse Mountain
Role: Lead Programmer
Team Size: Solo
Development Time: 14 days
Implementations | |
---|---|
+ Dynamic Camera Zoom | + Scaled Enemy Spawner |
+ Weapon Selection System | + Knockback/Stun System |
Bomberman Clone
Role: Lead Programmer
Team Size: Solo
Development Time: 2 weeks
Implementations | |
---|---|
+ Bomb System | + Dual Character System |
+ Loot System | + Enemy AI System |
Your Forever Home
Role: Lead Programmer
Team Size: 5 (Prototype), 9 (Beta)
Development Time: 3 months
Implementations | |
---|---|
+ Player Movement | + Prototype Interact System |
+ Prototype Camera System | + UI System |
Untitled Toaster
Role: Lead Programmer
Team Size: 5
Development Time: 3 months
Implementations | |
---|---|
+ Player Movement | + Player Attack System |
+ UI System | + Level System |
Cooking Cultivation
Role: Lead Programmer
Team Size: Solo
Development Time: 2 weeks
Implementations | |
---|---|
+ Cut System | + Float System |
+ Stir System | + Heat Fixing |
Simple Multiplayer System
Create basic local lobby & randomly assign roles
Add basic player movement & following camera
If a certain role, add the ability to move a flashlight around
Different sides update accordingly
Rocket League Camera
Create a camera that works similar to rocket leagues camera, keeps the car and ball in view and makes sure the camera doesn't clip through the floor
Reduce jitteriness of ball
Implement a scoreboard that shows all the current players, what team they're on and the current score for each team
Update timer to appear as MM:SS format
Update lobby selection to show the lobby name as well as the IP
Crafting & Gathering
Get resources from destroying items
Get different items based on tool used
Crafting system
Drag And Drop Inventory
Multiple inventories
Item stacking
Interaction system
Interaction icon popup
Drag and drop support
Gun reload
Rust Build System
Wheel UI
Snaps in place
Supports triangle floors and half walls
A purple border means they're a repeat quest giver!
"does good work, extremely helpful with the questions/advice given to me"
"works great, yet another feature to add to my game."
"Excellent work, very helpful developer. He went the extra mile and provided a great result. Highly recommended."
"Felix was consistently available to answer any and all questions I had. He was able to take the ideas I had and implement them asap. I plan on working with Felix again in the future, whenever Felix is available"
"Felix was extremely communicative and was able to make a great prototype for me 👍🏽"
"Felix showed a deep understanding of the C# programming language. He also displayed a quick mind in presenting programming solutions to to questions on the fly. If I need a C# developer, he is on my list as someone to engage."
"Felix is a good communicator and listener. His comments and insights were thoughtful and creative."
"Felix was amazing - my son enjoyed going through the lessons and learning how to begin building a simple game in Unity."
"Felix not only built a fantastic site for me, he also created a tutorial so I could continue to update it on my own. I highly recommend freelance felix."
"I searched FIVERR for someone who could creatively work with mixed media, and help me wrangle video files, text and images into one simple site. I am so glad I found Felix! He is skilled, very intuitive and responsive. He re-organized and streamlined my online video portfolio to make it slick, professional and easy to navigate. I could not be happier with the service he provided and I highly recommend him for any company or corporate website, but also specifically for CREATIVE/ VIDEO/ FILM/ PRINT/ ANIMATION/ GAME DEVELOPMENT online portfolios."
"Felix was great! A professional with great communication skills, he went above and beyond to make sure I was happy with my game. I would definitely work with Felix again and hope that I do."
"Very easy to work with and responsive. Would definitely highly recommend!"
"Absolutely fantastic, did a job worth 5x the price he charged. An absolute legend."
"fast and effective edit , video down from hour to few minutes just as I needed :D"
"Felix was great and super easy and flexible to work with. He understood my vision and executed perfectly"
"Delivered what I wanted. Will use again."
"I highly recommend Felix for clean-up/redesign of your website. Great communicator and redesigned my site as I requested."
"second time buying and second time satisfied. delivered quickly and exactly as had hoped for :)"
"Very diligent individual who not only provided a service beyond expectations, he then delivered the final project after receiving alot of very specific changes and details which differed from the original brief. Outstanding contribution."
"Very good at what he does, he seems to have a very wide range of knowledge. Great communication and fast responses. 10/10 would recommend."
"For my first fiverr purchase I didn't really know what to expect with the whole freelance thing. I Went in hoping for a 40 minute clip to be made shorter : 5 mins or so. I got that, sure, but I also came out genuinely laughing aloud at my own, relatively tame commentary/jokes - partially because of level the editing surpassed expectations! It genuinely caught me off guard. Between the high quality product and the great communication (despite the UK-US time difference) this is definitely a service I'll proudly promote and credit in the uploaded product! It pays to pay! Dont buy into the false perception that the cheapest seller is a good idea just because it looks like they can do the $5"
"Felix knows Squarespace very well and is very accommodating. He did a great job with my website and worked very fast."
"Felix is extremely responsive and a great listener. He followed my requests and made me feel confident again with my portfolio! He is very efficient and kind in his work."
"Wonderful experience, nice to talk to!"
"Felix was very courteous and a pleasure to work with."