Meet...

FREELANCE FELIX !!

Portfolios
+ Game Dev
+ More Coming Soon

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I'm a graduate of Champlain College with a Bachelors of Science in Game Programming. I enjoy programming any genre of games and making tools for game development. I also enjoy a wide variety of hobbies including character design/illustration and reading.

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HIRE ME !!

Options
+ Fiverr (Small Projs Only)
+ Upwork (Hourly, Larger Projs)
+ Email: hirefreelancefelix@gmail.com

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GAME DEV !!

Tools
+ Unity/Godot
+ VS Community 2022/VS Code
+ C++/C#/GDScript

Published

Achromatic

Role: Tools/AI Programmer + Trailer Editor
Team Size: 16
Development Time: 4 months

Implementations 
+ QA (Testing) Tool+ Mannequin AI
+ Bug Fixing 

Chimera Hunt

Role: Systems Programmer
Team Size: Solo
Development Time: 1.5 months

Implementations 
+ Dialogue System+ Loading System
+ Follow System+ Bug Fixing
+ Mobile Optimization+ Adjust UI Layout

Tools

Sound Manager Godot

Role: Contributor
Engine for Tool: Godot
Development Time: 1 day

Implementations 
+ Update Music System+ Update Documentation

Full Games Unpublished

Bomberman Clone

Role: Lead Programmer
Team Size: Solo
Development Time: 2 weeks

Implementations 
+ Bomb System+ Dual Character System
+ Loot System+ Enemy AI System

Prototypes

Flying Pegasus

Role: Lead Programmer
Team Size: Solo
Development Time: 3 days

Implementations 
+ Flying System+ Score System
+ Character Selection System+ Object Spawn System

Mobile Cooking

Role: Lead Programmer
Team Size: Solo
Development Time: 2 weeks

Implementations 
+ Cut System+ Float System
+ Stir System+ Heat Fixing

Projects

Warplight Wanderer

Role: Systems/Tools Programmer + Sound/UI Designer + Music Producer + Trailer Editor
Team Size: 7
Development Time: 2.5 months

Implementations 
+ Branching Dialogue Tool+ Stars & Sockets System
+ UI System+ Journal UI Layout & Concept
+ Level Music Track+ Create Journal UI Sounds

Your Forever Home

Role: Lead Programmer
Team Size: 5 (Prototype), 9 (Beta)
Development Time: 3 months

Implementations 
+ Player Movement+ Prototype Interact System
+ Prototype Camera System+ UI System

Untitled Toaster

Role: Lead Programmer
Team Size: 5
Development Time: 3 months

Implementations 
+ Player Movement+ Player Attack System
+ UI System+ Level System

Achromatic

YearEnginePlatform
2022Unity 3DPC

Overview

Achromatic is a 3D horror game where the player has to navigate an abandoned 1950s inspired carnival. This game was for my Capstone class and we were a team of 16 people (4 programmers). I was in charge of tools, AI and storyboarded/edited the trailer and team intro videos.

What I Did

Tools Programming: I developed a QA tool for my team to use at testing to help get more accurate player data. It uses an FOV Tool I made to detect when the player is looking at something and it'll record how long the player looked at an object. It also records the players location every X seconds. It takes all this data and exports it to a CSV, which the designers can then open up in google sheets to get more accurate data on where the player spent the most time, items/areas they missed etc. They can also import the player movement data and replay where the player went to throughout the game.AI Programming: I programmed in the AI for the mannequins. Using the FOV Tool along with a behavior tree plug-in, I put together an AI where the mannequin will chase the player when the player isn't looking at them and stop when they are. The mannequin plays an animation and pauses their animation when the player is looking at them.


Chimera Hunt

YearEnginePlatform
2021Unity 2DiOS

Overview

Chimera is a 2D Unity mobile game designed for the iPhone and was developed to go alongside a book. You play as Dimitire and Ilulia while exploring a world that gives more info on the book it's from. I was hired to finish up the programming of the game, polish the pre-existing code, optimize it for mobile, help with the UI design and help with publishing on the app store/getting a QR code into the book.

What I Did

Programming: For programming I did a mix of fixing bugs, optimization for mobile and implementing missing functions. The functions I implemented were the two dialogue systems, scene loading and the chimera following the player. Some bugs I fixed include clipping/layering issues and game objects disappearing at runtime.UI Design: I did a few updates on the UI design of the game as well including adjusting the way characters looked, adjusting the layout of the dialogue scene and updated UI seen in-game.Production: I helped walkthrough the client get their app published on the app store as well as create a QR code that's placed in the book to take the user to the app store. The client was also very interested in learning more about programming in Unity, so I created an instruction document that goes over how the different scripts I made work.

Client Review

"Felix was great! A professional with great communication skills, he went above and beyond to make sure I was happy with my game. I would definitely work with Felix again and hope that I do."


Sound Manager Godot

YearEngineSupports
2023GodotGDScript/C#

Overview

Sound Manager by Nathan Hoad is a tool for dealing with basic sound in Godot using object pooling. When I worked on it it already let the user play, pause and stop music or sound effects, set the audio bus to play a sfx, ui sfx or music from, set the volume and cross fade between music tracks. I added the ability to play music from a specific point in the file.

What I Did

Programming: I added the ability for the user to play music starting from a specific position in the file as well as still allow cross fade between music tracks. I made sure it supported GDScript and C# as well as updated the documentation to include the new functions.


Bomberman Clone

YearEnginePlatform
2023Godot 2DiOS/Android

Overview

"Bomberman Clone" is a 2D Godot mobile game designed for the iPhone/Android. You play as two characters each with their own ability. Both can place bombs, but one can place bombs that kill an enemy while the others bomb destroys walls. The goal is to get to the treasure in every level. I was hired to program the entire game.

What I Did

Programming: Being the sole programmer I programmed everything about the game which includes the character controls, enemy system, bomb system, loot system, treasure system, levels and a the UI.Art: I helped find art assets to use in the game as well as made some of the animations including the stars in the title screen (done with traditional methods) and the images that appear between levels and at the end of the game as well as the bomb ticking which were done with code.Other: Being that this game was made for a gift for my clients friend, I gave them resources so they could download the game directly onto their phone and not have to worry about paying/getting it onto the app store.


Flying Pegasus

YearEnginePlatform
2023Godot 2DiOS/Android

Overview

"Flying Pegasus" is a 2D Godot mobile game designed for the iPhone/Android. You can choose from a list of characters to play and try to last as long as you can, tapping on the screen to jump and avoid running into clouds. I was hired to program the prototype as well as help discuss game design concepts and find artists.

What I Did

Programming: Being the sole programmer I programmed everything about the game which includes the flying system (which was made to work on mobile and computer), the random cloud generation, character selection, score system and UI.Game Design: I helped discuss game design ideas with the client including a system for the characters, cloud pattern types and balancing.

Client Review

"Felix was consistently available to answer any and all questions I had. He was able to take the ideas I had and implement them asap. I plan on working with Felix again in the future, whenever Felix is available"


Mobile Cooking

YearEnginePlatform
2023Godot 2DiOS/Android

Overview

"Mobile Cooking" is a 2D Godot mobile game designed for the iPhone/Android. You have to mix ingredients to stop them from floating to the top, cut the ingredients and throw out the disposable piece as well as keep the heat above a threshold. I was hired to program the prototype.

What I Did

Programming: Being the sole programmer I programmed everything about the game which includes the stirring mechanic, cutting ingredients mechanic, throwing out ingredients mechanic, floating mechanic and heat mechanic. I also programmed a basic UI as well as a basic animation for the fire (done with code).

Client Review

"Felix was extremely communicative and was able to make a great prototype for me 👍🏽"


Warplight Wanderer

YearEnginePlatform
2021Unity 3DPC

Overview

Warplight Wanderer is a 3D puzzle exploration game with platformer elements designed to be an overall calming experience, with the puzzles being not too difficult. It was made during the first semester of my senior year for my capstone class. I was in charge of putting together the systems, helping out with making/implementing sound effects, making a song track for the levels as well as designing/implementing the journal UI.

What I Did

Tools Programming: Created a dialogue tool designers used to create branching dialogue with choices in the game.Systems Programming: Put together the systems for the stars & sockets communicating with each other, as well as having the journal and other UI update accordingly.Sound & Music: In terms of music I created the soundtrack heard while playing a level. For sound I recorded the sound effects used for opening/closing/flipping through the journal, made sure the walking sound effects lined up with how the player moved as well as found & implemented the sound effects used for the walking, journal UI and picking up/placing a star on the ground.UI Design: Designed the layout and concept for the journal UI as well as implemented it in-game.Video Editing: Lastly, I edited and put together the trailer for the game.


Your Forever Home

YearEnginePlatform
2021Unity 3DPC

Overview

Your Forever Home is a 3D metroidvania style psychological horror puzzle game. The initial prototype was made in a week. The game made it through greenlight and a beta version of the game was made throughout the rest of the semester. You play as a dog from an old pet care game, trying to escape into the real world so you can see your owner again.

What I Did

During the prototype stage I was the only programmer so did all the programming which includes the movement, original camera system, interactable system and the game loop.When we passed greenlight I became the lead programmer after we took on 2 more programmers and spent a lot of my time fixing bugs, git issues, creating builds and communicating between designers and programmers.


Untitled Toaster

YearEnginePlatform
2020Unity 2DPC

Overview

Untitled Toaster is a 2D shooter where you play as a toaster fighting an onslaught of kitchen appliances/utensils. A prototype for the game idea was made for my Game Production I class.

What I Did

Being the lead programmer on the team I was in charge of a lot of things like helping others fix git issues, creating builds and keeping up the communication mainly between the designers and the programmers. I also was in charge of creating everything in the game outside of the AI. I coded in the player movement & attack system, UI and the level system.

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WEB DESIGN !!

Programs
+ Wix/Weebly
+ Squarespace
+ Carrd

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VIDEO EDITING !!

Genres 
+ Gaming+ Trailer
+ Video Essay+ Documentary
+ Educational+ Vlog, Etc.

Achromatic Trailer

Type: Game Trailer

Job(s) 
+ Video Editor+ Thumbnailer

Achromatic Team Intro

Type: Team Intro

Job(s) 
+ Video Editor+ Thumbnailer

Peppa Pig

Type: Gaming

Job(s) 
+ Video Editor+ Thumbnailer

WW3 & The Future

Type: Video Essay/Documentary

Job(s) 
+ Video Editor+ Thumbnailer

Phantom Sense in VR

Type: Video Essay/Documentary

Job(s) 
+ Video Editor+ Thumbnailer

Captain Dahk MV

Type: Music Video

Job(s)
+ Video Editor

VR Chat Wedding

Type: Wedding

Job(s) 
+ Video Editor+ Thumbnailer

Korea 2019

Type: Travel

Job(s) 
+ Video Editor+ Thumbnailer
+ Filmmaker 

Costume Contest

Type: Gaming

Job(s) 
+ Video Editor+ Thumbnailer

VR Triatholon

Type: Gaming

Job(s) 
+ Video Editor+ Thumbnailer

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ILLUSTRATION !!

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REVIEWS !!


- Repeat Client


"Felix was consistently available to answer any and all questions I had. He was able to take the ideas I had and implement them asap. I plan on working with Felix again in the future, whenever Felix is available"

"Felix was extremely communicative and was able to make a great prototype for me 👍🏽"

"Felix showed a deep understanding of the C# programming language. He also displayed a quick mind in presenting programming solutions to to questions on the fly. If I need a C# developer, he is on my list as someone to engage."

"Felix is a good communicator and listener. His comments and insights were thoughtful and creative."

"Felix was amazing - my son enjoyed going through the lessons and learning how to begin building a simple game in Unity."

"Felix not only built a fantastic site for me, he also created a tutorial so I could continue to update it on my own. I highly recommend freelance felix."

"I searched FIVERR for someone who could creatively work with mixed media, and help me wrangle video files, text and images into one simple site. I am so glad I found Felix! He is skilled, very intuitive and responsive. He re-organized and streamlined my online video portfolio to make it slick, professional and easy to navigate. I could not be happier with the service he provided and I highly recommend him for any company or corporate website, but also specifically for CREATIVE/ VIDEO/ FILM/ PRINT/ ANIMATION/ GAME DEVELOPMENT online portfolios."

"Felix was great! A professional with great communication skills, he went above and beyond to make sure I was happy with my game. I would definitely work with Felix again and hope that I do."

"Professional and a prodigy. Thank you, Felix, for building my website."

"Very easy to work with and responsive. Would definitely highly recommend!"

"Absolutely fantastic, did a job worth 5x the price he charged. An absolute legend."

"fast and effective edit , video down from hour to few minutes just as I needed :D"

"Felix was great and super easy and flexible to work with. He understood my vision and executed perfectly"

"Delivered what I wanted. Will use again."

"I highly recommend Felix for clean-up/redesign of your website. Great communicator and redesigned my site as I requested."

"second time buying and second time satisfied. delivered quickly and exactly as had hoped for :)"

"Very diligent individual who not only provided a service beyond expectations, he then delivered the final project after receiving alot of very specific changes and details which differed from the original brief. Outstanding contribution."

"Very good at what he does, he seems to have a very wide range of knowledge. Great communication and fast responses. 10/10 would recommend."

"For my first fiverr purchase I didn't really know what to expect with the whole freelance thing. I Went in hoping for a 40 minute clip to be made shorter : 5 mins or so. I got that, sure, but I also came out genuinely laughing aloud at my own, relatively tame commentary/jokes - partially because of level the editing surpassed expectations! It genuinely caught me off guard. Between the high quality product and the great communication (despite the UK-US time difference) this is definitely a service I'll proudly promote and credit in the uploaded product! It pays to pay! Dont buy into the false perception that the cheapest seller is a good idea just because it looks like they can do the $5"

"Felix knows Squarespace very well and is very accommodating. He did a great job with my website and worked very fast."

"Felix is extremely responsive and a great listener. He followed my requests and made me feel confident again with my portfolio! He is very efficient and kind in his work."

"Wonderful experience, nice to talk to!"

"Felix was very courteous and a pleasure to work with."